Wednesday, August 31, 2011

Maya and Mudbox

I'm working with Maya quite a bit these days, struggling with the massive menu structure and new ways of working. As I promised last month, I've attempted to build a head of Pablo Picasso. Well, its still pretty funky but here's what I have so far.


Today I started moving the geometry into Mudbox, with which I am even more of a novice. This is a truly amazing program, and in combination with Maya the prospects are endless, but the learning curve is steep indeed. It is very easy to create massive files of millions of polygons without much effort and bring down the software when you try to render. As you can see, I haven't even gotten into any fancy lighting or effects yet. I seem to have lost the likeness a bit, I kind of went overboard with the Mudbox stencils, but I will keep plugging away on Ol' Pablo.